![]() I render the game in 1440p, but I have a 1080 monitor and used Print Screen for the screenshot so it would include the overlay. Here's a screenshot with the fps and usage overlay on My specs are an RX580 8GB, Ryzen 5 2600, and 16GB RAM You *may* still need a shadercache to stick in your pre-compiled shaders folder (Maybe not necessary with Vulkan), but other than that, it's smoooooth sailing It runs way better than it does on the Wii U OR Switch, and looks better to boot. You would also experience these stutters all over again each time you updated GPU drivers. AMD doesn't put any time or effort into OpenGL outside of the bare minimum, unlike nVidia) It also now has Async Compiling, so when a new shader pipeline is cached for the first time, you no longer get a stutter when using Vulkan. CEMU has Vulkan support (Previously it only had OpenGL support and AMD cards do NOOOOOOT run OpenGL games well at all. If you leave the settings stock you'll just sit at 60 no problem. I have an RX580 with 8Gigs and it runs 45-60fps at 1440 just fine now with some additional settings like increased anti-aliasing, reshade, higher resolution shadows and Level of Detail changes for more detail in the distance.
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